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| Caster |
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Subclass:
Necromancer,
Illusionist,
Wizard
Humans, Half-Elves, Wood Elves, High Elves, Dark Elves and Fairies may specialize as a sorcerer.
Citizen description: common to all characters. It describes the basic skills related to physical activities (swimming, running, jumping), social activities (trade, languages) and magic (healing, public teleporter useage).
Spell caster description: Available from level 5 on, this gives access to basic spell caster skills, from the classic fireball or ice shard to trap detection and invisibility to the ability to write on scrolls and to warp blindly in order to run from a fight. More passive skill allows you to regenerate your mana pool faster, and a magic shield increases your hit points.
Sorcerer description: Available from level 20 on, this description is divided in three sections: fire, cold and electricity.
Equipment: Sorcerers, as any other spell caster classes, can only wear clothes and robes. They cannot use any armor or shield. Their weapon choice is limited to knife and one-handed rods, plus slingshots to attack from a distance. Sorcerers are however among the few able to use one-handed and two-handed magic wands. |
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| Healer |
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Subclasses:
Monk,
Druid,
Enchanter,
Clerc
More information to come once released. |
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| Ranger |
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Subclasses:
Rogue (aka Thief),
Bard
Humans, Half-Elves, Wood Elves, Lutins, Half-Trolls, Braves and Half-Orcs may specialize as a Ranger.
Citizen description: Common to all characters. It describes the basic skills related to physical activities (swimming, running, jumping), social activities (trade, languages) and magic (healing, public teleporter usage).
Hunter description: Available from level 5 on, this gives access to Hunter skills. These skills give the character a higher mastery of bows, short swords and daggers. They also allow him/her to track preys, to move faster or to reduce an opponent’s speed. Rangers also get some basic knowledge of cartography, although not as high as a true explorer’s knowledge in this field.
Ranger description: When a Ranger reaches level 20, three paths become available: traps, bow and slingshot mastery, and tracking skills.
Equipment: a Ranger may use, at best, leather armour, and cannot use a Great Shield. Most commonly used melee weapons are knives, short and long swords, and one-handed staves. There is also a wide choice of distance weapons, from slingshots to throwing knives, to light crossbows to many types of bows.
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| Warrior |
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Subclasses: Paladin, Shadow Knight, Archer
Humans, Half-Elves, Wood-Elves, Dwarves, Half-Trolls, Braves and Half-Orcs may specialize as Warriors.
Citizen description: Common to all characters. It describes the basic skills related to body activities (swimming, running, jumping), social activities (trade, languages) and magic (healing, public teleporter useage).
Fighter description: From level 5 on, this gives access to basic fighting skills: many skills are passive ones, allowing you to increase some statistics (constitution, stamina, resistances), weapon and shield efficiency, attack speed.
Warrior description: From level 20 on, this description is divided in 3 sections dedicated to classic weapon mastery, war cries during fights, and a series of special thrusts that require important amounts of mana.
Equipment: A Warrior can use any type of armour, but cannot wear any robes. He/she can also use any weapon except two-handed staves, and every ranged weapon except shuriken, long bow and heavy crossbow. Finally, a Warrior can use any type of shield. |
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