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Dark And Light Launch: first conclusions and immediate actions by Izirgandar

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Farlan Entertainment draws up conclusions from the launching of Dark and Light and offers three months of subscription to all its customers

Port Louis, Mauritius - August 7th, 2006 - Farlan Entertainment, editor of “Dark and Light™, the largest MMORPG you have ever seen”, analyses the first months of exploitation of the game Dark and Light.

QUOTE
Although the principal innovating technical features (a unique world, three axes of progression, a total freedom of movement without loading time, to quote only the main ones) function in a very satisfactory way, but still some Dark and Light Players would like the completion and handling of the game to be improved

Farlan Entertainment, which is, let us recall it, a young editing company made up of an enthusiastic personnel, had indeed decided in June to launch the game under the double pressure of its impatient community as well as a financial pressure due to its establishment in private capital. Today, the editor draws up the conclusions and reacts to them.

After having prioritized the production of the principal characteristics and key features of the game, Farlan Entertainment currently concentrates on the completion of the generic functions that every good game must obviously provide: a better handling, the legibility of the user interface, the improvement of the transfer speed of the engine, improvement of the immersion in the world, improvement of the fights in particular those in groups.

In order to achieve this, the latter, Frederic Caillé, CEO of Farlan Entertainment, has today announced they have signed a new agreement of production with the company SnailGame. This agreement will make it possible to multiply the outputs of NP3 by working alongside an additional team of 40 people in Shanghai. The 2 partners wanting that all the chances are given to the product, knowing that they had already signed an agreement of distribution in China.

SnailGame will concentrate on graphic and scenario production: contents addition (quests, trade, craft places, temples and backgrounds such as dolmen or ruins - no villages), characters graphics and addition of variety of mobs.

Farlan Entertainment specifies that NP3 remains the head of Dark and Light development, focusing on the game debug and development, the game balancing, user interface and game plays enhancement, Mafate 2.0 engine, among others.

Farlan Entertainment decided to stop, for the three next months, all invoicing of monthly payments and game credits to the subscribers of Dark and Light, thus providing ample time for the integration of the corrective measures and the improvements required by the players.

This polishing task has already started since June and first results could be seen in the latest major patch.

All the owners of a Dark and Light key will therefore benefit from free full access to the game during that period.

The access key of the Dark and Light game remains available for sale to any player wanting to take part in the project at the price of USD$39.99 (39,99€ Taxes included).

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